Saturday, April 9, 2022

"Creative, Not Famous" - A Reaction

 


    Ooh, copy-pasting an image works!  Sweet!

    *ahem*

    Right, so I'm calling this a "reaction" rather than a "review," because a review ought to be more thorough and stuff.

    Creative, Not Famous:  The Small Potato Manifesto by Ayun Halliday is...actually, let me quote the Kickstarter page, so I won't make a hash of explaining what it is.  (Ugh, pun totally not intended...)

What is a small potato? They're someone whose focus is making cool, meaningful work and living a creative life rather than achieving wealth or celebrity! This book is from small potatoes to small potatoes. 

Inside you’ll find:

  • Quotes and advice from 37 creative small potato just like you, including actors, artists, writers, comedians, clowns, musicians, photographers, videographers, mimes, singers, cartoonists, zinesters, and more
  • The kind of friendly, collegial wisdom, encouragement, and practical advice that soothes your soul as you try to make art and pay the bills
  • A manifesto for small potatoes that builds as you read
  • Adorable potato illustrations!

    So, yeah, there you have it.  It's both about the lifestyle and attitude towards your own art you have to have if you're a small potato, but it's also advice about how to live that life, and without having to sacrifice everything else in your life.

    A lot of it's geared towards the performative arts (including playwrights), and most of the rest is about visual artists, so a lot of it didn't really connect for me.  But it was still entertaining, and there was a lot of information that was useful, too.


    ...


    Y'know, I felt like I had more to say than that.

    ...

    Ugh.  I've been away from this too long; I don't remember how to write a book review. 馃槱


    .....


    Oh well, I guess I'll just get to the one idiotic thing I really wanted to say.

    The whole time I was reading this book, I was suffering from...well, for most of the time, I couldn't figure out what the problem was.  I was like "this seems like food poisoning, but I haven't had meat for a couple of days, so it can't be food poisoning!"

    Then this morning--the same morning I finished reading this--I realized what it was.  It really was food poisoning...caused by under-cooked potatoes.

    The irony is almost palpable, y'know?

Friday, April 8, 2022

Thinking of shaking things up...

     So, I've been reading a book about...uh, it's complicated, actually.  I'll post a review of it later.  Kind of a cross between self-help and an artist's lifestyle how-to?  (Wait, are those actually different?)

    *cough*

    To start over:

    One of the chapters talked about making habits to help with artistic productivity.  And my habits have been pretty all over the place lately.  (Even though I've been doing a lot of work since taking up game devving...)

    So, I was thinking I might try taking up daily blog entries, like I did on my old blog when I first started it.  Probably just mindless drivel, maybe even reflecting on my daily life (or maybe not; my life's pretty dull), or going back to what became my standby on the old blog:  Greek mythology.

    But first I wanted to start with this, 'cause it seemed fun.  Someone made this thing that lets you rank fan fiction tropes, and you can even control what the tiers are named.  So I played around with the tier rank titles and then ranked the tropes thusly:


    My yellow tier having such a long title doesn't make it flow too well, but...



    Enh.  It could be worse, yeah?

Wednesday, April 6, 2022

IWSG - Free Plot Point!

 


    Okay, dumb post title, but accurate.  Because I came up with a cool idea for one small aspect of a murder mystery.

    Only I don't write murder mysteries, and have zero interest in trying my hand at one (I don't even like reading/watching them!), so I thought I'd just share this small plot point.

    So, it's basically the "why" of a murder, without the who or the how.  Because whoever actually did it has zero connections to the victim--or rather, the victim is probably someone who seems like no one would ever want to kill them.  (Or maybe they seem like the ideal murder victim, hated by tons of people, but everyone with a motive also has an alibi.)

    What's going on is that there's this talk show where the host often gives out gifts to one or more members of the audience.  Things like new cars.  And some criminal organization (could be the mob, could be a spy ring, or anything else you can think of) uses those new cars as mules to get contraband from someone who's infiltrated the television studio to a courier that will take the item, whatever it is, to whoever it's supposed to get it in the end.  Only there was a mishap at the studio, and a car that was supposed to go to someone working for the organization went to a regular audience member, and when someone went to retrieve the item inside the car, things went wrong, and the audience member (or a member of their family? or a neighbor? or an employee?) ended up dead.

    All of this would be super-hard for a detective to figure out with just the murder victim, since the killer would likely have left very few clues, so it would make a good twist for a murder mystery, I'd think.  *shrug*  Just thought I'd put it out here in case anyone can make use of it.

    (I apologize if it's already been done.  As I said, I don't care for the genre, and therefore have little experience with it.)


    I know this isn't really related to insecurity as a writer, but...I mean, I'm sort of in a permanent state of "meh, I suck, but I enjoy writing anyway," so there really isn't any insecurity, 'cause I am actually quite secure, it's just a case of having some insecurity about if it's better to put my awful stuff out there or to just write for myself, which is not really something easy to deal with, and not something anyone else can help with, either.

    But on the other hand, it's supportive towards any mystery writers in the group who happen to see it and could use the idea, right?

Wednesday, March 2, 2022

IWSG - March 2

    


    OMG, I totally forgot to pre-write this month's post! :O

    Fortunately, I actually have an answer to the monthly question (which is good, 'cause I don't have much to talk about on my own initiative aside from the usual complaining).

March 2 question - Have you ever been conflicted about writing a story or adding a scene to a story? How did you decide to write it or not?

    Yup, I have definitely been conflicted about writing individual scenes of a story.  Not sure if I've ever been conflicted about a whole story, but individual scenes, for sure.

    Typically, these scenes involve things I don't want to have happen in a story--character deaths, mostly--and the only thing to do is just to force my way through it.

    Sometimes I've found it's indicative of something bigger than just "don't make me kill my darlings!"  Like, the first time I wrote a Velvet Goldmine fanfic, the story as I had planned it out involved Curt showing up drunk to Arthur's apartment (don't worry about who the characters are; I just thought it would be easier than "character A" and "character B" in telling the story here), and they get in an argument, and Curt calls Arthur something particularly offensive.  Just a basic insult, really, and one that Curt used several times in the movie, but it's a word that just bothers me for some reason, which I have only personally used like twice in my life, both times to exceptionally awful strangers who could not hear me.  I had a huge amount of trouble writing that scene and made it upset Arthur terribly (too much, in fact), and spent hours looking at the IMDB pages for the actors as a way of putting it off.  I did eventually write it, but it was rather agonizing to do so.  The ironic part of all this is that one of the first things I did in the second draft was to cut that scene, because it should never have been there in the first place, because things should have gone differently in an earlier scene, thus preventing that one from going that way at all.  (Curt still showed up drunk at Arthur's apartment in the second draft, but there was no fight, because they'd already had a sober mini-argument on the subject, which was 95% a misunderstanding in the first place.)

    Because of that, I've started to interpret my own personal conflicted feelings about a scene as my subconscious telling my conscious mind that there's a better way.  The project I had been working on for a game jam this February had a similar situation:  there was a pretty ordinary-seeming sequence that I had put in the chapter I was working on, and every time I started trying to write it, I just couldn't motivate myself to write it, to the extent that it was clearly that I just plan didn't want to write it.  The situation was this:  a young warrior was serving in the palace guards, and his boyfriend kind of accidentally ended up in a relationship with the king's eldest daughter, and when she found out her boyfriend was much more in love with another man than he was with her, she decided to get the other man killed, and after an attempt to kill him with booby-traps in the forest (it almost made sense in context), she decided to hire some mercenaries to pretend they were invading the kingdom, and then made sure he was put in charge of the troops sent out to drive them off, so that they could kill him.  The basic situation--young man leads a small force to deal with invaders--is something I've written before, and while I'm not good at nor particularly enjoy writing combat scenes, there was nothing about it that should have been causing me so much anxiety to write.  Given that, I decided to step back and analyze the situation, figure out why it was bothering me so much, and if that was an indicator that maybe I just shouldn't include the scene.

    As a result of that, I realized that yeah, there was something deeply wrong with the scenario.  Several things, in fact.  In many other times and places, a princess hiring a band of mercenaries just to off her romantic rival would work fine, maybe even seem normal (in a particularly twisted way).  But this story was set in Late Bronze Age Greece (because it's me writing it, lol), so there are two major things standing in the way of a princess hiring mercenaries.  First, money hasn't been invented yet, so how is she paying them?  Second, her culture's writing is quite honestly one of the most awkward and unwieldy systems of writing ever developed by mankind (not only are the letters too complex and sometimes hard to tell apart from each other, they also don't fit the Greek language very well), and thus was only used by highly trained scribes, and was frankly not well-suited for sending clandestine instructions regarding things like the intended targets of assassinations.  (Though if the tale of Bellerophon is as old as its telling in the Iliad suggests, then that writing system might well have been used for it anyway, but...uh, actually, yeah, I guarantee it was, even if Homer invented that wrinkle in Bellerophon's story.  Humans are terrible creatures who will always find a way to use anything to cause death and destruction.)    Oh, actually, a third--if slightly less convincing--problem with it was that this princess (and heir to the throne!) was completely okay with having large numbers of her subjects killed just to get rid of one man.  Not necessarily something that a king of that time period--or any other, unfortunately--would bat an eye at, but a teenage girl probably should have had at least some hesitance to do something that callous. Anyway, due to my analysis of the situation I decided to cut that scenario, and only have her make two attempts to kill him in that chapter, instead of three.

    And then, wouldn't you know it, I also took a further step back and realized that the whole script was total garbage and that no one would want to play the game (especially since I was making the graphics myself by tracing over photos of ancient frescoes and then trying somehow to tweak them to make them do what I wanted) that resulted, so I cancelled the whole project. 馃槄

    So, yeah, long story short, I've come to see my own conflicted feelings as being a reason to re-analyze what I'm trying to write and see if maybe I shouldn't be writing it.

    Sometimes I feel conflicted for different reasons, though.  I ended up still joining that game jam (which was actually about mentally unstable characters who frequently employ violence because of their romantic feelings) with a different, much simpler game.  Simpler, but much more risque, to the point where I felt super-conflicted about releasing it, because it was so unlike me to write something like that, and I worried about how people would react to the content in it.  (Though, really, it's tame compared to pretty much everything else in its genre...)  I spent like two days fretting about releasing it, and then a further two days fretting after releasing it, and when I finally got the nerve up to go to look and see what the reaction to it was, it's been getting way more hits and downloads than anything else I've ever released.  (Like, it's been up for four days and has almost surpassed the number of downloads of the big game I released last August, which is still my most popular title, having more than double the number of the next most popular.)  So, in that case, my conflicted feelings were just nerves, and I'm glad I didn't assume them to be "I shouldn't be doing this, throw it all away!"


    Hmmm....

    I feel like I have spent this whole post driveling nonsense.


    But I'm not sure if I can see a way to bring it all around to make sense.


    Honestly, my brain's still not recovered from the whole should-I-shouldn't-I about releasing the game, not to mention the freaking out after having released it.

    *shrug*


    Anyway, I'm planning on getting back to working on an actual novel soon.  I just have to finish writing a fairy tale first, but then I'm going to finally do the next draft of one of my YAish novels. :D

Monday, February 14, 2022

The Mathematics of Love

     Something I wasn't particularly aware of until reading A Cabinet of Greek Curiosities, selected/edited/translated by J. C. McKeown, was that the Ancient Greeks had a very particular way of expressing numbers with letters.  (No details are given regarding why, but I'm pretty sure it wasn't just for "number games," but was for actual mathematical purposes--much like the Roman system--since numerals as we think of them didn't exist yet, not in Europe, anyway.)

    The numbers 1-9 were represented with the first eight letters of the Greek alphabet, with the archaic digamma (蠝, "w") for 7, presumably indicating that its position (before being excised from the language) was in between zeta and eta.  Then you had the tens:  10, 20, 30, etc., with the next nine letters of the Greek alphabet, including the archaic koppa (蠙, "k") for 90.  And finally the hundreds started with rho and went up past omega to end with the archaic sampi (统, "ts" or "ss") for 900.  (The inclusion of these archaic letters presumably means that this numeric process was not only developed before those letters (and their associated sounds in the case of digamma) were dropped from use , but was so firmly established that changing it just because the letters were no longer used was simply impractical, if not downright unthinkable.)

    However, unlike the Roman letters-as-numbers system, the Greek system meant that every word and phrase had a numerical value.  And evidently they liked to play around with figuring out the values of various words and phrases, and comparing them to the values of others.  (For example, he cites one ancient source that had gone to the trouble of finding two (contiguous) lines of the Iliad that added up to the same number.)  While a number of these equivalencies are listed in the book, one of them particularly gave me a case of the warm fuzzies:

螒蠂喂位位蔚蠀蟼 蠁喂位蔚喂 螤伪蟿蟻慰魏位慰谓 (no accent marks 'cause I couldn't find some of them)
Achilleus philei Patroklon
Achilles loves Patroclos

    The first word and the second two both add up to 1276.  The number is immaterial, and even the fact that the phrase adds up isn't what makes me smile:  it's the fact that someone first went to the effort of calculating it, and then felt the need to share that with the world by writing it down.  On top of that, their work was then preserved (in the form of one of the Oxyrhynchus Papyri, so only barely), so it's just sort of extra exciting.  :D

    I guess I just can't help sort of squeeing when other people are fans of the same ship I am.  :P  (To put it in modern terms that would baffle any ancient mind...)

    (Their story in Hades also makes me squee uncontrollably:  https://www.youtube.com/watch?v=Qt7FWky4jh0)

 


    But now, in honor of the day, I plan to download and play the number one most appropriate game:  the demo for the anti-dating sim I Just Want to Be Single.  (From what the devs have posted on discord, it's going to be fantastic.  I've been looking forward to it a lot...)

Wednesday, February 2, 2022

IWSG - Malaise

 


    It's hard for me to get much writing done right now, because it's hard to concentrate on anything.  I've been struggling with why that is, and I think the only realistic explanation is a general malaise and implosion of any sense of self-worth (not that I was ever deluded into thinking I had all that much worth) due to the state of the world, in general, and the loss of my job, in specific.  For a long time, I was okay with my lack of skills and anything most people would consider a life because I had a job I (mostly) enjoyed and which served society in the form of historic preservation.

    But since I was booted from the job due to reduced budget because of the pandemic forcing the museum to close for the better part of a year and to cancel all the year's fundraising events, suddenly I don't have the job that was such a lifeline for my sanity and sense that I wasn't wasting my life.  Now all I have is my writing.  Which would be fine if my writing was actually good, or people wanted to read it.  But it's not good, and no one wants to read it.

    Maybe if I was in a better headspace, I might be able to improve at least some aspects of my writing, but without that external force bolstering me, I can't get into the necessary headspace to actually accomplish such a difficult task.  I can barely even get any writing done.  (Seriously, it felt like a major accomplishment to write a fairy tale-like story of less than 2k words.  That would not, normally, have felt like an accomplishment.  Now, getting it "animated" in Ren'py, that will be a genuine accomplishment...)

    Seems like all I'm good for right now is moaning about my pitiful lot in life, which is particularly galling considering how little I truly have to complain about.  (I mean, despite losing my job, I'm in no financial difficulties, for a start.  I should just be thankful for that, and nothing else, you know?)

    So...yeah...I don't really have much to talk about, because I'm barely connected to myself right now, if that makes any sense whatsoever.


    (On a lighter note, the date 2/2/22 is pretty cool.  Wish I had something interesting or entertaining to say about the all-twos nature of the date...)

Wednesday, January 5, 2022

IWSG - A New (Writing) Year

 


    First post of the year!  (And it only took almost a week, lol!)

    Lately, I've been struggling with the eternal competition between my drive to write (which is a necessary part of keeping a grip on what little sanity I have) and the dread of other people reading my awful writing.  Which shouldn't be a problem, since I know my writing is terrible, and therefore the last thing I should be doing is putting it somewhere that other people can read it.

    But I somehow ended up doing just that.  I've been releasing fanfic on AO3 for quite a while now (and used to post snippets and short stories on the earlier version of this blog), but that auto-corrected for my lack of skill, in that most people just didn't read it.

    Only now I'm releasing games on itch.io, visual novels and other interactive fiction.  And mostly that still auto-corrects and no one reads plays them, but sometimes they do.  And--in some ways worse--whether they actually read my words or not, some people download the games (albeit not in large numbers) and unless they were to leave a comment saying "this sucked i stopped fast" or something, I'll never know if they actually read it or if they just walked away quickly.

    Which, I suppose, doesn't really matter, except for matters of my sanity.  But there's also that one last pathetic shred of my childhood dreams of being a famous author.  (Or actress.  Or an astronaut...although, actually, that one died back in the late '80s...)  That pitiful little shred makes me want to keep going and putting things out there for people to read even though I know what I'm putting out there is awful.

    I'm not sure what I'm supposed to do about any of that.

    (I mean, I know gamerjocks would say "git gud", but it's not like I can write better by just writing a lot; if that worked, I'd be brilliant by now.)

    I know I should probably just stop posting my stuff, but...how can I when I've released the first novel of a series of seven, all of which were first written years ago?  If there's even one person who's read the first one to completion (I have no idea if there are, but there have been people who have played the interactive version, a few who downloaded the interactive version, and even one who downloaded the .pdf of the non-interactive version, so there might be) then I feel obligated to make sure the whole series is released.  And, honestly, I am kinda proud of some of the stuff in the later books; I feel like I came up with a truly original explanation for why Helen accompanied Paris to Troy.  (And considering how much has been written on the subject, that's really saying something!)  And I really like the way I handled Hades; the character gets such a bad rap in modern media, so I want to put more positive versions out there!  (Gotta give mad props to the game Hades on that score:  despite that he's the final boss (who you fight over and over and over and over again), their version of Hades is probably one of the best modern interpretations, and fits the actual lore quite well.)

    There's also a sense of accomplishment that comes from releasing a video game.  Even if it's free and not good.

    There probably aren't any easy answers to my dilemma (aside from putting a stop to all public releases of my work), which only makes it worse.

    I'll probably keep worrying about it for a long time to come.