So, today I finished reading Guards! Guards! by Terry Pratchett, the first of the City Watch sub-series of Discworld novels.
I read the novel for this month's book club meeting, which is on Saturday, so I'm left wondering if I should maybe not start the next book in the series until after the meeting to keep from accidentally confusing myself. (I borrowed my brother's copy, ya see, which was a hardback of the "City Watch trilogy" which is pretty dating, since I believe there ended up being somewhere in the region of 6-8 City Watch books altogether. But anyway it seems silly to return it after only reading one out of the three books within, yeah?) Anyway, hilariously, this was a book I selected myself for the club to read, but I did so without so much as looking at a summary of what it was about, because I just knew I wanted to have us all read a Discworld novel, I thought the first in a sub-series made for a good jumping-on point, and I wanted it to be one I hadn't read before. (Which left off the Rincewind, Granny Weatherwax and Death sub-serieses, so...books that actually fit those qualifications were a bit more thin on the ground.) In any case, my total lack of research into the actual subject matter of this particular novel meant that I was quickly stunned to discover that it was the book that the first point and click adventure game had been (rather loosely) based on!
Obviously, since the game put Rincewind in the lead instead of a whole team of guards, most of it went quite differently, but the novel's final twist was still there, so...yeah, made for an odd experience. (Though it has been so long since I played that game that I no longer recall if it went into any great detail regarding why that cult wanted to summon a dragon or what happened to the hooded brethren in the end.) That game was my first exposure to the Discworld universe, so there's something weirdly appropriate, almost poetic even, about me having used this particular book to introduce it to however many others actually read it for the book club. (Meetings have had varied turnout, based mostly on how many people actually decide to read the book. If it hadn't turned out to be 800+ pages and I'd selected The Pickwick Papers, it would likely have been an empty house: most people would have seen the name "Charles Dickens" and scurried away to hide.)
So.
Not really much I feel the need to say about it, ultimately. It's a work of comedy-fantasy from the late 1980s, so some of it hasn't aged too gracefully, but most of it remains a solidly entertaining read.
I think to fill the time between now and the book club meeting, I'll read the three art-books I've gotten lately. (One for a video game, one for a movie, and one just a general collection of folklore-adjacent art by an artist whose work I've been following for years.)
Original language: English, and very British English at that